What is the central argument, narrative, or idea?– The central argument of this narrative is that identity in the world of digital network is ever changing, and there is no true identity, but rather a singular power. I also talk about how networks can easily be corrupted.
How does this project serve as a statement about an aspect of new media and cultural change? This project serves to say in this new media age, identity has lots its meaning and can easily be changed. Anonymity is at a new high, and you no longer have a singular identity anymore. I was inspired by the MySpace identity post for that thought. It also serves to show technology that meant good can easily become corrupted and be destroyed within seconds. I want to show that the digital network is rather fleeting, things can be created within seconds, and destroyed in seconds.
How does it highlight or showcase what you’ve learned about our course topic?-
This project shows that I’ve understood the concepts learned throughout the course enough to reapply them in a new and creative way in a narrative format. This will allow other people to grasp some abstract concepts if they are new to the course. I feel this project will show my understanding of how digital media is and their qualities.
Details on how the project will be structured, so a reader/viewer has a clear and coherent understanding of what you plan to produce.

The project will be structured like a standard novel. It will be done through Twine, and the reader will click on the text and the story as it advances. For those who don’t use Twine, you’ll read some of the text, click on the last line, and rinse and repeat until the end of the story.
Will specific existing media texts be featured, incorporated, or critiqued? How will those texts be incorporated: citation only, citation and links, citation, links, and images/screenshots, citations, links, screenshots, and embedded video?- If this is asking what texts I’ll incorporate into this story I will incorporate, Danah Boyd’s, “Identity Production in a Networked Culture: Why Youth Heart Myspace”, and Manovich’s principle of New Media. I’ll be more using these texts to explore concepts they have presented in their work.


Part One

Inciting Incident: The player is dropped within the digital world, and is unaware of where they are.

Internal Initial Conflict (call to action): Player doesn’t want to help and wants to go back to their body, but realizes that their identity does not exist in the digital realm. To find out what happened to them, they decide to help Snippet find out what happened to the node.

External Initial Conflict (call to action): The code who is nicknamed Snippet, begs the player for help in getting to one of the nodes in the network to fix the network. Snippet was supposed to be sent out through a centralized hub system. However the code was broken along the away, leaving Snippet behind. Along with the player, they venture out into to the digital network to get to the hub to see what has happened.

Woven-in Backstory, Vital Information: The node had a glitch, and shut down. However, the network is still functioning, but glitching. The node received half of the code, and I’ll call that code Glitch. Glitch will be the driving force of conflict in the story. The player will also begin to realize the digital world and their digital identity is constantly changing, and will use that to their advantage to fix the network. Snippet will aid the player in the sense that they can change the player’s ‘identity’ in terms of code.


Part Two

Internal Conflict (obstacles): The player feels lost, and wonders what they’re doing here instead of the real world. They wonder if they’re dead, or if they wanted to come here voluntarily. This internal coincides with the revelation that his code can be altered.

External Conflict (obstacles):

  1. While going on the way, Glitch tries to consume more of the network to one place, making it disappear. This causes a piece of the world to fall, and nearly kill the player and Snippet, but Snippet quickly alters the player’s arm code enabling his arm to become steel and shield them. Here the player discovers that Snippet can aid him in protecting them by altering him.

The player however realizes that the world is breaking and asks Snippet why. Snippet concludes it must be because the node is breaking. However, the player thinks there is something more dangerous at work. They decide to continue going on their path to the main node.

Internal Higher Conflict (obstacles heighten): The player begins to wonder what their purpose is in the digital world. The player seeks to return to their old self, as their they want a ‘real’ concrete identity. The player feels lost as they do not exist in the digital realm, and feels foreign. They decide they were brought here to help Snippet fix the node and leave.

External Higher Conflict (obstacles heighten): While the player is thinking this, they reach a point where Snippet points out the world is broken. Snippet attempts to fix this, but the world takes a form of a monster of some sort, which tries to consume Snippet. The player is able to alter the code to fight the monster off, and save Snippet. Snippet is also now convinced that some higher force is trying to kill them, or something is wrong.

Snippet observes the world and says the code is mismatched and broken, and wonders what went wrong.

The player then realizes that there is probably a ‘Glitch’ in the system. They conclude that the system has a ‘Glitch’ and this Glitch wants to consume them or destroy them. Either one will lead to their death.

Internal Highest Conflict (obstacles intensify): Finding out this information, Snippet decides to back out of going to the node and save him and the player. The player refuses this, and says they shouldn’t leave the network like this. However, Snippet says that he’s afraid he’ll disappear and he likes being snippet. The player tries to calm him down, but Snippet runs off.

External Highest Conflict (obstacles intensify): The player must venture to the node alone, as Snippet has run off. The player knows they are close to the node, and they have to stop Glitch with or without Snippet.  Approaching the node and Glitch, the world sparks sending the player flying and injures him. The player then is surrounded by the damaged code and is attacked. A fight ensues between Glitches henchman, and the player realizes he is able to alter his code himself, and fights them off. However a henchman manages to slice off his arm when fighting and the player is surprised at how easily they can fade in the digital realm. At this revelation, they progress to the node, feeling they are nearing the end.

Internal Point of No Return (stakes): As they realize they’re fading, the player thinks that they were brought into the digital world to fight and save the network. They think their destiny is to fade away, they should fight to the end with no regrets.

External Point of No Return (stakes): The player sees the node, but sees the path to the node is destroyed. They observe that the pathway is damaged as Glitch has been consuming the network. The player realizes that as they venture closer, their body is beginning to fade. The player takes a leap of faith and jumps into the abyss, and tries to code a pathway to the node but falls into the abyss. The player realizes as they are falling,  that they need to fight with no regrets (internal conflict) and is able to make their code bridge appear and propel them back to the place of the node.

Darkest Hour: The player is now at the node, but their power is being sapped with each step they take. Glitch keeps generating messed up codes and his henchman begin to attack the player, with the player beginning to fade as they are just inches away from the node and trying to alter its code.


Turning Point: Just as the player is being dog-piled upon, Snippet appears and is able to sweep the henchmen away. Snippet says he/she couldn’t have left the player to their death, and wanted to save them. The player says now the node can be fixed with Snippet being the missing piece, but Snippet is scared and doesn’t want to lose himself/herself.

Part Three

Internal Climax: The player realizes that whoever they were, they needed to become something more than they are. They realize that they weren’t meant to exist and have an identity, but become apart of something larger.

> (preferably simultaneous)

External Climax: As the internal climax occurs, the player then tells Snippet it’s okay. He’ll be the node now. Snippet, however, doesn’t want this and begs the player not to. The player says it’s okay, he’s not disappearing, just becoming a part of something bigger. The player codes himself into the node as it is fixed, with Snippet hurt and alone. However, Snippet realizes the player will always be with him/her, and he/she won’t lose them and will always be with them. Snippet them allows him/her self to be taken in and sent through the network.

Resolution (external):  After defeating Glitch, the player form is altered and they become the node and fix the network. Snippet is then able to be sent properly through the node (the player) and the network is fixed.

Character Growth (internal): The player at first thinks wants to return to the physical world, and thinks they were brought to the digital world to disappear. However, it was in fact the opposite. They were brought to the digital world to become a part of it.

Snippet was first scared of fighting Glitch and didn’t want to disappear, but realized that they would always be part of the player since the player is the node now, and they will still exist, just apart of an extended code.