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Twine Project: Erased

Here is the url to my story: http://philome.la/Phoebe57043253/erased

I hope it’s not too boring, and I hope you enjoyed it. It’s more of a story that is click and read. I worked really hard on it. Please comment here on any feedback you have, especially typos and such. 🙂

Re-read or keep these readings in mind when reading my story because I’ll bring these readings up quite a bit in my discussion of my story:

Identity Production in a Networked Culture: Why Youth Heart MySpace

How Media Became New

Week 11: Daily Quest

Kevin Kelley brings up his theory of 1000 true fans in his essay (see here). I got the concept but was a bit confused about when he talked about adding other fans such as when he said, “…if you increase your group size by 33%, you need add only 33% more fans.” So are the fans proportional to the group size? So if there is 33 people in a band, there needs to be 33,000 fans? I’m not sure if that’s what he means.

 

Erased: Design Document

Questions

What is the central argument, narrative, or idea?– The central argument of this narrative is that identity in the world of digital network is ever changing, and there is no true identity, but rather a singular power. I also talk about how networks can easily be corrupted.
How does this project serve as a statement about an aspect of new media and cultural change? This project serves to say in this new media age, identity has lots its meaning and can easily be changed. Anonymity is at a new high, and you no longer have a singular identity anymore. I was inspired by the MySpace identity post for that thought. It also serves to show technology that meant good can easily become corrupted and be destroyed within seconds. I want to show that the digital network is rather fleeting, things can be created within seconds, and destroyed in seconds.
How does it highlight or showcase what you’ve learned about our course topic?-
This project shows that I’ve understood the concepts learned throughout the course enough to reapply them in a new and creative way in a narrative format. This will allow other people to grasp some abstract concepts if they are new to the course. I feel this project will show my understanding of how digital media is and their qualities.
Details on how the project will be structured, so a reader/viewer has a clear and coherent understanding of what you plan to produce.

The project will be structured like a standard novel. It will be done through Twine, and the reader will click on the text and the story as it advances. For those who don’t use Twine, you’ll read some of the text, click on the last line, and rinse and repeat until the end of the story.
Will specific existing media texts be featured, incorporated, or critiqued? How will those texts be incorporated: citation only, citation and links, citation, links, and images/screenshots, citations, links, screenshots, and embedded video?- If this is asking what texts I’ll incorporate into this story I will incorporate, Danah Boyd’s, “Identity Production in a Networked Culture: Why Youth Heart Myspace”, and Manovich’s principle of New Media. I’ll be more using these texts to explore concepts they have presented in their work.

 

Part One

Inciting Incident: The player is dropped within the digital world, and is unaware of where they are.

Internal Initial Conflict (call to action): Player doesn’t want to help and wants to go back to their body, but realizes that their identity does not exist in the digital realm. To find out what happened to them, they decide to help Snippet find out what happened to the node.

External Initial Conflict (call to action): The code who is nicknamed Snippet, begs the player for help in getting to one of the nodes in the network to fix the network. Snippet was supposed to be sent out through a centralized hub system. However the code was broken along the away, leaving Snippet behind. Along with the player, they venture out into to the digital network to get to the hub to see what has happened.

Woven-in Backstory, Vital Information: The node had a glitch, and shut down. However, the network is still functioning, but glitching. The node received half of the code, and I’ll call that code Glitch. Glitch will be the driving force of conflict in the story. The player will also begin to realize the digital world and their digital identity is constantly changing, and will use that to their advantage to fix the network. Snippet will aid the player in the sense that they can change the player’s ‘identity’ in terms of code.

 

Part Two

Internal Conflict (obstacles): The player feels lost, and wonders what they’re doing here instead of the real world. They wonder if they’re dead, or if they wanted to come here voluntarily. This internal coincides with the revelation that his code can be altered.

External Conflict (obstacles):

  1. While going on the way, Glitch tries to consume more of the network to one place, making it disappear. This causes a piece of the world to fall, and nearly kill the player and Snippet, but Snippet quickly alters the player’s arm code enabling his arm to become steel and shield them. Here the player discovers that Snippet can aid him in protecting them by altering him.

The player however realizes that the world is breaking and asks Snippet why. Snippet concludes it must be because the node is breaking. However, the player thinks there is something more dangerous at work. They decide to continue going on their path to the main node.

Internal Higher Conflict (obstacles heighten): The player begins to wonder what their purpose is in the digital world. The player seeks to return to their old self, as their they want a ‘real’ concrete identity. The player feels lost as they do not exist in the digital realm, and feels foreign. They decide they were brought here to help Snippet fix the node and leave.

External Higher Conflict (obstacles heighten): While the player is thinking this, they reach a point where Snippet points out the world is broken. Snippet attempts to fix this, but the world takes a form of a monster of some sort, which tries to consume Snippet. The player is able to alter the code to fight the monster off, and save Snippet. Snippet is also now convinced that some higher force is trying to kill them, or something is wrong.

Snippet observes the world and says the code is mismatched and broken, and wonders what went wrong.

The player then realizes that there is probably a ‘Glitch’ in the system. They conclude that the system has a ‘Glitch’ and this Glitch wants to consume them or destroy them. Either one will lead to their death.

Internal Highest Conflict (obstacles intensify): Finding out this information, Snippet decides to back out of going to the node and save him and the player. The player refuses this, and says they shouldn’t leave the network like this. However, Snippet says that he’s afraid he’ll disappear and he likes being snippet. The player tries to calm him down, but Snippet runs off.

External Highest Conflict (obstacles intensify): The player must venture to the node alone, as Snippet has run off. The player knows they are close to the node, and they have to stop Glitch with or without Snippet.  Approaching the node and Glitch, the world sparks sending the player flying and injures him. The player then is surrounded by the damaged code and is attacked. A fight ensues between Glitches henchman, and the player realizes he is able to alter his code himself, and fights them off. However a henchman manages to slice off his arm when fighting and the player is surprised at how easily they can fade in the digital realm. At this revelation, they progress to the node, feeling they are nearing the end.

Internal Point of No Return (stakes): As they realize they’re fading, the player thinks that they were brought into the digital world to fight and save the network. They think their destiny is to fade away, they should fight to the end with no regrets.

External Point of No Return (stakes): The player sees the node, but sees the path to the node is destroyed. They observe that the pathway is damaged as Glitch has been consuming the network. The player realizes that as they venture closer, their body is beginning to fade. The player takes a leap of faith and jumps into the abyss, and tries to code a pathway to the node but falls into the abyss. The player realizes as they are falling,  that they need to fight with no regrets (internal conflict) and is able to make their code bridge appear and propel them back to the place of the node.

Darkest Hour: The player is now at the node, but their power is being sapped with each step they take. Glitch keeps generating messed up codes and his henchman begin to attack the player, with the player beginning to fade as they are just inches away from the node and trying to alter its code.

 

Turning Point: Just as the player is being dog-piled upon, Snippet appears and is able to sweep the henchmen away. Snippet says he/she couldn’t have left the player to their death, and wanted to save them. The player says now the node can be fixed with Snippet being the missing piece, but Snippet is scared and doesn’t want to lose himself/herself.

Part Three

Internal Climax: The player realizes that whoever they were, they needed to become something more than they are. They realize that they weren’t meant to exist and have an identity, but become apart of something larger.

> (preferably simultaneous)

External Climax: As the internal climax occurs, the player then tells Snippet it’s okay. He’ll be the node now. Snippet, however, doesn’t want this and begs the player not to. The player says it’s okay, he’s not disappearing, just becoming a part of something bigger. The player codes himself into the node as it is fixed, with Snippet hurt and alone. However, Snippet realizes the player will always be with him/her, and he/she won’t lose them and will always be with them. Snippet them allows him/her self to be taken in and sent through the network.

Resolution (external):  After defeating Glitch, the player form is altered and they become the node and fix the network. Snippet is then able to be sent properly through the node (the player) and the network is fixed.

Character Growth (internal): The player at first thinks wants to return to the physical world, and thinks they were brought to the digital world to disappear. However, it was in fact the opposite. They were brought to the digital world to become a part of it.

Snippet was first scared of fighting Glitch and didn’t want to disappear, but realized that they would always be part of the player since the player is the node now, and they will still exist, just apart of an extended code.

Week 10: Daily Quest

What is Mobile Ad Hoc Social network? It is mentioned in the Rheingold reading at page 169 (here). My understanding of it is that it is a social network that is used informally by friends or family. However I’m not sure if that means this social network can only be used informally but not ever formally, if that makes sense. Is this network specifically for informal interactions and can never be used for formal interactions?

Week 9:Daily Quest

I’m not sure I get the manipulation rules mentioned in the Gonzalo Frasca reading (See here).

On page 231, Frasca talks about how, “… these rules are opposed to the goal rules in that they do not imply a winning scenario.” I’m not sure what that means. I understood manipulation rules as being another way to reach a goal using a different set of rules. But from what I understand in this quote,  these rules are different from the rules to achieve the goal, and that it usually ensures failure?

Proposal: Erased

Description

A 2-D novel called Erased where the main character is you, and you wake up in the virtual reality world. You have a body in the physical world, but you do not remember it. But since you are in the digital realm, you do not exist (as you must create yourself on the internet to exist). You meet a code of information, or rather a snippet of it who was supposed to be sent to a node but the network was corrupted. You call the node snip for short, and the story basically ends up with you and snippet going on a journey to fix the node. However, there seems to be a darker power at work through the work of glitches and a system that was supposed to fix the node gone wrong. The story explores identity, and how networks can easily fail. It also explores how new media can too grow fast, and not for the better.

Students Involved

Just me.

Objectives

I hope to be able to effectively integrate the themes taught in the course to a highly engaging story, and successfully be able to raise questions about these ideas and how they effect us. I want to cause the reader to think, and ponder about the issues I raise in the story.

Why would this be useful to others?

People could learn in a non-traditional format about new media and how identity and networks are effected in the new digital age. The story would be engaging enough to hold their attention, and not have to read it in the standard text-book way.

Materials

I will really only produce text, and this will probably be done through some kind of web novel or text creator. I’m considering use Twine, or some other method that be a little easier since I don’t have a lot of skills in programing. I looked at Twine but it’s confusing me a little so I may use another medium. This is all I really need.

Resources

Computer

Text program (To be decided)

 

 

 

 

Week 8: Daily Quest

I’m not sure I understand Janet Murrary’s term cyberdrama. I understand her definition when she said, “…emphasizing the enactment of the story in the particular fictional space of the computer (Source).” However in her response she states “… The Oz group’s “participatory drama” framework, a more graceful name perhaps than “cyberdrama,” has proven to be an extremely productive approach,… (Source).” I’m not sure what that exactly means. She defined cyberdrama quite vaguely at first, and the second term is a bit specific and seems to specify the term cyberdrama. So is cyberdrama a vague term like Murrary stated in her original response, or is it specifically a ‘participatory drama’? And what is a cyberdrama?

Week 7: Daily Quest

The dynamics of identity production play out visibly on MySpace. Profiles are digital bodies, public displays of identity where people can explore impression management [2]. Because the digital world requires people to write themselves into being [3], profiles provide an opportunity to craft the intended expression through language, imagery and media. Explicit reactions to their online presence offers valuable feedback. The goal is to look cool and receive peer validation. Of course, because imagery can be staged, it is often difficult to tell if photos are a representation of behaviors or a re-presentation of them. (Source).”

What is impression management? From what I get from this paragraph, the term means that the digital age has allowed us to alter how we are perceived. I think that is what this term means, but I’m unsure.

Week 6: Daily Quest

“The first part of this book is dedicated to establishing a number of basic economic observations. Its overarching claim is that we are seeing the emergence of a new stage in the information economy, which I call the “networked information economy.” It is displacing the industrial information economy that typified information production from about the second half of the nineteenth century and throughout the twentieth century. What characterizes the networked information economy is that decentralized individual action–specifically, new and important cooperative and coordinate action carried out through radically distributed, nonmarket mechanisms that do not depend on proprietary strategies–plays a much greater role than it did, or could have, in the industrial information economy.”

What exactly is a clear definition of the networked information economy? I’m not sure I understand the term. I think the term implies that society has become more interconnected than before because of digital media. However looking at this whole paragraph I’m very unsure what the author is going for.

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